Courtesy of Texray
GTC 2017: High-Quality Scan Workflows with Substance Designer 6
Pierre Maheut on April 25 2017 |
Meet the Allegorithmic team at GTC for a talk on creating high-quality materials from scans with Substance and MDL.
(c) Obvioos / Nexity
Obvioos: Immersive Experiences for Real-time Archviz
Pierre Maheut on April 23 2017 |
Real-time technology applied to archviz is a game-changer. Discover it with Christophe Robert from Obvioos.
Courtesy of The Mill
The Mill: Creating Kia’s Super Bowl Ad with Substance
Claudia Vance on April 22 2017 |
Check out visual effects studio The Mill’s texturing pipeline for Kia’s praised Super Bowl ad “Hero’s Journey”.
Meet Us at Eurographics and FMX!
Marion Marchive on April 19 2017 |
Are you going to Eurographics or FMX? Be sure to meet the Allegorithmic team at our booths!
Save the Date for Substance Days 2017 – Hollywood
Claudia Vance on April 18 2017 |
Substance Days 2017 is coming to Hollywood – save the date today!
Behind the Scenes of the Substance Source – Textile Collection
Nicolas Paulhac on April 14 2017 |
Have a look at how we selected and created the Textiles Collection of more than 150 scan-based textile materials for Substance Source.
The New Textile Collection Is in the Spotlight in Substance Source
Nicolas Paulhac on April 13 2017 |
Following our first drop of sportswear fabrics we are pleased to unveil our Textile Collection of 150 scan-based materials with seasonal color variation presets in Substance Source.
Art by Tommy Scheumann
Texturing Sneakers with Substance Source’s Sportswear Fabrics
Pierre Bosset on April 7 2017 |
Learn how Tommy Scheumann designed and textured this highly realistic render of sneakers.
Substance in Unreal
Substance in Unity
Substance in Maya
Substance in 3DS Max
Substance in Cinema4D
Substance in Modo
Substance in Games
Substance in Film
Substance in Architecture
Substance in Design
Substance in Education
DOWNLOAD / BUY