The New Textile Collection Is in the Spotlight in Substance Source

Nicolas Paulhac on April 13 2017 | Substance Source, Content, Design, Architecture

From fashion industry pros and interior designers to game and VFX artists, textile materials are weaving their way into lots of creative productions.

Today Substance Source reaches 1000 materials thanks to our Textile Collection; a selection of more than 150 scan-based materials gathered with fashion designer Zoé H. You’ll find a wide range of materials dedicated to textile universes such as clothing, sportswear, interior decoration, and upholstery – and that’s just a start.

Working with material capture devices, fashion designers are often limited to the aspect of the scanned physical sample. We believe users should not have to trade off creative freedom with the fabrics’ realism.

To create materials as detailed and realistic as real fabrics we used a combination of scans and procedural techniques which provide flexibility to artists and designers for creating countless variations for each piece of fabric in the collection.

Each material of the collection was captured with a scanning device to generate highly detailed maps of the fabric. Using Substance Designer 6’s new scan processing features, maps were treated to extract the key attributes of the texture.

This is only the starting point. Procedural techniques allow us to manipulate various aspects of the matter from extracting a dynamic mask to creating variations in different attributes of the Substance material such as color, roughness, or metallic.


All materials include the following features designed to save you time:

Multiple Resolutions

All materials can be used at any resolution up to 4K.

PBR materials with multiple channels

Collection color presets

Color is at the heart of fashion, and color associations are critical to the definition of a style. It is the backbone that links the different elements of an outfit. Textile materials have to be flexible in order to adapt to specific processes like the construction of a weave requiring to modify the color of each yarn independently.

In preparing this selection of textiles we asked fashion designer Zoé H. to create a custom color palette for the 2017/2018 season. We assigned colour preset to each material taking into account the possible associations of textiles to give users a starting point for experimentation. Associations within a multi-colored fabric or between several fabrics become easier as the colors were designed to work harmoniously, allowing you to focus only on the other aspects of the fabrics, such as weave size.

Associations within a multi-colored fabric or between several fabrics become easier as the colors were designed to work harmoniously, allowing you to focus only on the other aspects of the fabrics.

Tweakable Materials in Your Rendering Engine

Want to change something or adjust the look of a material? No need for a complicated workaround – just tweak the material directly in your renderer, game engine or DCC tool .

You can also use Substance Player, available as a free download from the Allegorithmic website.

Check out the 150 hybrid materials of our Textile Collection in Substance Source and download free samples to experiment with the endless variations possible in each Substance material.

Get access to Substance Source and download 30 assets per month by subscribing to Substance Live. Also includes access to the most up-to-date versions of all Substance software.

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