New in Substance Painter: Autosave, glTF and Felix exports
Substance Painter 2017.3 introduces new export options, a long awaited auto-backup feature, UI improvements and more.
Adobe Project Felix Export
Using the Adobe Standard Material export option, your assets are now ready-to-render in Adobe’s latest compositing and rendering tool. Learn more about the development of Project Felix on Adobe’s website.
glTF 2.0 Export
Substance Painter can now export glTF 2.0 scenes. glTF is a universal 3D scene format developed by the Khronos Group and currently gaining a lot of momentum in the industry. It’s lightweight, PBR ready, standardized and open source.
An easy way to test this new export option is to open the resulting glTF file in the Windows View 3D app, you can even bring it to MS Paint 3D to add rainbow decals ;)
A new plugin is now shipped with Substance Painter, allowing you to set up incremental backup copies of your projects and avoid losing data after a crash. A cool additional feature allows you to quickly snooze a scheduled backup to avoid having a long save happening in the middle of an important task on larger projects.
UX Tweaks and Improvements
Several small improvements have been made in different parts of the UI to make your life easier, with 2 main highlights:
Tabs on Top You’ll notice that tabs are now on top of the windows rather than at the bottom, conforming with the 99.9% of other apps out there. Tabs can now also be closed more easily, similar to how you close tabs in a web browser.
Drag and Drop in the Viewport Substance Painter projects and meshes can now be drag-and-dropped directly in the viewport to make either opening a project or updating a mesh more convenient.
Improved Gradient filter
The Gradient filter now supports up to 10 keys with customizable positions and colors. This is especially useful for stylized workflows where most of the texturing can be done by applying gradients to the curvature and ambient occlusion bakes. It can also be used to create more advanced color patterns such as rust texture from a procedural noise.
The new Gradient filter also open new doors for some advanced usages, such as changing the profile of an height input allowing to create new shapes and designs for example.
As usual, this release also comes with its share of bug fixes and other minor improvements. For the full list, head over to the changelog.
Wes McDermott, Allegorithmic's Integration Products Manager, will host a webinar including a walkthrough of Substance Painter 2017.3's features. Bookmark the link and join us on Wednesday, October 11 at 11am PST / 2pm EST! Here's the link.
As a reminder, 2017.3 is the last feature update available for free to Substance Painter 2.x Indie licensees. To have access to all future updates for the next 12 months, you can either upgrade your license for $75 or subscribe to the Substance monthly offer at half-price ($9.95/month) for the first 6 months.