Meet Us at GDC 2017 with Some Special Guests
It’s that time of the year again! From February 27 to March 3, San Francisco is the place to be for the GDC. Meet the team at Booth #416 in the South Hall for three days of Substance and plenty of special guests.
Location: Room 2014, West Hall
Date: Wednesday, March 1
Time: 2:00pm - 3:00pm
Brad Smith | Senior Texture Artist, Epic Games
Harrison Moore | Technical Artist, Epic Games
Sebastien Deguy | CEO and Founder, Allegorithmic
Brad and Harrison will dive into the character texturing and material pipeline of Epic Games's Paragon. They will explain the central role of Substance in their toolset and show how using Material Layering in both Substance and Unreal Engine 4 help artists create incredibly detailed characters and skins in a very short amount of time.
Substance Painter workflows for various texture tasks will be explored, as well as the use of Substance Designer for both tiling materials and Painter tools and effects. Paragon Hero assets will be used to illustrate the various production case studies.
All Theater Sessions take place at the Allegorithmic booth – #416, in the South Hall.
Times and speakers are below.
Can’t be there but want to take part in the action? We’re bringing our GDC 2017 to you via our Facebook event with photos, podcasts, video and more! Sign up for the event so that you don’t miss a minute of this year’s Best-Of!