Allegorithmic Is Part of IndieCade Europe 2016

Charles Brégeon on October 31 2016 | News, Game, Events

Allegorithmic will be one of this year’s sponsors of IndieCade Europe, taking place in Paris from November 18-19 at the Conservatoire National des Arts et Métiers.

IndieCade supports independent game development through organizing a series of international events showcasing the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant.

And while you’re there, don’t miss Allegorithmic Community Manager and Technical Artist Vincent Gault’s presentation on boosting your Substance skills! Here are the details:

Substance: Boost Your Texturing Skills!

Making a visually compelling 3D game is hard. It can be even harder for an indie game studio with limited resources. With software like Substance Designer and Substance Painter, you can develop a texturing pipeline that fits your team size, your art direction, and the scope of your project. Discover the power of Substance and why 85% of the AAA industry is relying on it in this presentation by Allegorithmic Community Manager and Technical Artist Vincent Gault.

Date: November 19
Time: 2 – 4 pm
Location: Workshop Room B

IndieCade also includes workshops covering a range of topics from introductions to popular digital tools for game-making to hands-on game design lessons. IndieCade Europe will include the highly popular Show and Tell showcase, an eSports tournament, Night Games, special awards and much more.

You can access the complete schedule of events and get more information on the IndieCade Europe website.

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