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The New Textile Collection Is in the Spotlight in Substance Source
Nicolas Paulhac on April 13 2017 |
Following our first drop of sportswear fabrics we are pleased to unveil our Textile Collection of 150 scan-based materials with seasonal color variation presets in Substance Source.
Check Out What’s New in Substance Painter 2.6
Froyok on April 28 2017 |
Some long-awaited features are part of Substance Painter 2.6! We take you on a quick tour in this blogpost.
Meet MAT, Paint MAT: The 2017 Substance 3D Painting Contest
Allegorithmic on April 27 2017 |
New contest: unleash your imagination and paint our new art toy mascot, MAT.
Courtesy of Relic Entertainment
Warhammer 40,000: Dawn of War 3 - Discover Relic Entertainment’s Texturing Pipeline
Pierre Bosset on April 27 2017 |
Discover the texturing pipeline on Relic Entertainment’s Warhammer 40,000: Dawn of War 3.
Courtesy of Texray
GTC 2017: High-Quality Scan Workflows with Substance Designer 6
Pierre Maheut on April 25 2017 |
Meet the Allegorithmic team at GTC for a talk on creating high-quality materials from scans with Substance and MDL.
(c) Obvioos / Nexity
Obvioos: Immersive Experiences for Real-time Archviz
Pierre Maheut on April 23 2017 |
Real-time technology applied to archviz is a game-changer. Discover it with Christophe Robert from Obvioos.
Courtesy of The Mill
The Mill: Creating Kia’s Super Bowl Ad with Substance
Claudia Vance on April 22 2017 |
Check out visual effects studio The Mill’s texturing pipeline for Kia’s praised Super Bowl ad “Hero’s Journey”.
Meet Us at Eurographics and FMX!
Marion Marchive on April 19 2017 |
Are you going to Eurographics or FMX? Be sure to meet the Allegorithmic team at our booths!
Save the Date for Substance Days 2017 – Hollywood
Claudia Vance on April 18 2017 |
Substance Days 2017 is coming to Hollywood – save the date today!
Substance in Games
Substance in Film
Substance in Architecture
Substance in Design
Substance in Education
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