Substance in Architecture

Image Courtesy of UE4Arch

Allegorithmic develops the new generation of 3D texturing software: Substance Painter, Substance Designer and Substance B2M (Bitmap2Material). Substance is rapidly expanding into the domain of architecture and has only scratched the surface of what is possible when powerful texturing tools meet the best ideas in the industry.

Professionals from IKEA and Gensler have already opted for Allegorithmic's solutions. We are looking for partners who are ready to transform today's innovative ideas into tomorrow's standards.

Made with Substance

User Stories

Physically Based Materials Workflow for Archviz


In this NVIDIA webinar, Andrew Rink, Marketing Strategy for AEC & Manufacturing at NVIDIA and Scott DeWoody, Firmwide Creative Media Manager at Gensler, give us a presentation on how to create MDL materials and how to use Substance Designer 6’s new scan processing features before rendering them in Iray.

Interior Design: The Fingerprint of Ibrahim Saad


Ibrahim Saad is an interior design expert who goes into the smallest details to breathe life into an apartment! Read the full article

Introducing Substance Source - Architecture Selection


The idea behind the Substance Architecture Selection is that architects and archviz pros shouldn’t have to choose between quality and efficiency. We’ve added 200 new assets to Substance Source, from fully procedural to scanned materials, including concrete, marble, glass, paint, leather, wood, metal, textiles and brick.Read the full article.

Follow Scott DeWoody's Masterclass on Substance in Architecture at Autodesk University


Scott DeWoody, Firmwide Creative Media Manager for Gensler, recently presented a masterclass on Procedural PBR Material Creation Using Substance Designer for Visualization at AU 2016. Read the full article.


“I first discovered Allegorithmic’s tools back when I was looking into a hobby for making a video game a few years ago. But as video game engines started to move more into the architecture industry, I decided to take a much closer look at how to implement them into my own personal pipeline.”

-Scott DeWoody, Firmwide Creative Media Manager for Gensler

“Before using the Allegorithmic tools, I created textures with Photoshop, spending endless hours painting and collecting good references…and testing, testing and testing. With Substance Painter and Substance Designer, I can create materials the way I imagine them and according to my needs.”

-Rafael Reis Saliba, CEO & Founder at UE4Arch


Download the free UE4Arch Lake House Demo here:

Some Studios Using Substance



And many more...