PHYSICALLY BASED MATERIAL LIBRARY

3D Painting Software

Art by Magdalena Dadela

$19.90/MONTH, RENT-TO-OWN

Art by Rogelio Olguin

ARTIST-TO-ARTIST SHARING PLATFORM

Chainmail by nlongchamps

April 28 2017
Check Out What’s New in Substance Painter 2.6
April 27 2017
Meet MAT, Paint MAT: The 2017 Substance 3D Painting Contest
April 27 2017
Warhammer 40,000: Dawn of War 3 - Discover Relic Entertainment’s Texturing Pipeline
April 25 2017
GTC 2017: High-Quality Scan Workflows with Substance Designer 6
April 23 2017
Obvioos: Immersive Experiences for Real-time Archviz
April 22 2017
The Mill: Creating Kia’s Super Bowl Ad with Substance
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Allegorithmic develops Substance, the reference suite for 3D texturing.

The Substance suite includes the software tools Substance Painter for 3D painting, Substance Designer for material authoring and Substance B2M for image-to-material generation, as well as the ever-growing physically based material library Substance Source and the artist-to-artist exchange platform Substance Share.

Constantly on the edge of innovation, Substance technologies empower 3D creators and integrate naturally into production pipelines.

With a fast-growing community, Substance has become a standard in the game industry and is rapidly expanding to the industries of Animation/VFX, Architecture, and Industrial Design.

Industry Praise and Awards

Polycount Greentooth Awards

2017 Winner

Exceptional Software and Exceptional Polycounters

Develop Awards

2016 Finalist

Best Design & Creativity Tool

CG Awards

2014 Winner

Best New Application

3D Artist

4.5/5 stars

“Allegorithmic’s newest release offers several tools to help you create stunning, industry-standard texture art.” (06/2016)