Material Authoring Software

Art by Ben Wilson

SUBSTANCE SOURCE FLOWS DIRECTLY INTO UNITY AND UNREAL ENGINE 4

Scene by Epic Games

3D Painting Software

Art by Zhelong Xu

PHYSICALLY BASED MATERIAL LIBRARY

ARTIST-TO-ARTIST SHARING PLATFORM

Chainmail by nlongchamps

October 19 2017
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October 9 2017
Forza Motorsport 7: Visually Stunning, Packed with Substance
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New Hybrid Grounds Now Landing on Source
October 2 2017
Zhelong Xu: Making Magic with Substance
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Allegorithmic develops Substance, the reference suite for 3D texturing.

The Substance suite includes the software tools Substance Painter for 3D painting, Substance Designer for material authoring and Substance B2M for image-to-material generation, as well as the ever-growing physically based material library Substance Source and the artist-to-artist exchange platform Substance Share.

 

With a fast-growing community, Substance has become a standard in the game industry and is rapidly expanding to the industries of Animation/VFX, Architecture, and Industrial Design.

 

Discover Substance.

Industry Praise and Awards

Polycount Greentooth Awards

2017 Winner

Exceptional Software and Exceptional Polycounters

CGW Silver Edge Award - SIGGRAPH

2017 winner

Substance texture tools and Automation Toolkit

 

Develop Awards

2016 Finalist - Best Design & Creativity Tool

2017 Finalist - Best Technology Provider

 

3D World

5/5 stars

"whether you’re on a heavy pipeline or are a lone artist, Allegorithmic’s latest rock solid delivery is well worth adding to your toolbox." (07/2017)

3D Artist

4.5/5 stars

“Allegorithmic’s newest release offers several tools to help you create stunning, industry-standard texture art.” (06/2016)