Material Authoring Software

Art by Ben Wilson

3D Painting Software

Art by Zhelong Xu

PHYSICALLY BASED MATERIAL LIBRARY

ARTIST-TO-ARTIST SHARING PLATFORM

Chainmail by nlongchamps

November 21 2017
Substance Painter: Introducing Layer Instances
November 18 2017
Behind the Scenes of Substance Source’s Scanned Materials
November 17 2017
Blade Runner 9732 VR project: how one guy did it with Substance
November 14 2017
Substance and 3ds Max: A Perfect Match
November 10 2017
Discover Your Next Car in VR with Substance
November 9 2017
New Sheriff in Town: Guillaume Hecht Breaks Down His Award-Winning Meet MAT Entry
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Allegorithmic develops Substance, the reference suite for 3D texturing.

The Substance suite includes the software tools Substance Painter for 3D painting, Substance Designer for material authoring and Substance B2M for image-to-material generation, as well as the ever-growing physically based material library Substance Source and the artist-to-artist exchange platform Substance Share.

 

With a fast-growing community, Substance has become a standard in the game industry and is rapidly expanding to the industries of Animation/VFX, Architecture, and Industrial Design.

 

Discover Substance.

Industry Praise and Awards

Polycount Greentooth Awards

2017 Winner

Exceptional Software and Exceptional Polycounters

CGW Silver Edge Award - SIGGRAPH

2017 winner

Substance texture tools and Automation Toolkit

 

Develop Awards

2016 Finalist - Best Design & Creativity Tool

2017 Finalist - Best Technology Provider

 

3D World

5/5 stars

"whether you’re on a heavy pipeline or are a lone artist, Allegorithmic’s latest rock solid delivery is well worth adding to your toolbox." (07/2017)

3D Artist

4.5/5 stars

“Allegorithmic’s newest release offers several tools to help you create stunning, industry-standard texture art.” (06/2016)