PHYSICALLY BASED MATERIAL LIBRARY

3D Painting Software

Art by Magdalena Dadela

$19.90/MONTH

Art by Rogelio Olguin

ARTIST-TO-ARTIST SHARING PLATFORM

Chainmail by nlongchamps

May 18 2017
Texturing Epic Games’ Robo Recall: Substance Painter for VR Workflows
May 16 2017
War Robots: Substance Painter for Cinematics with RealtimeUK
May 15 2017
Meet Mat 2017: Thanks to the Most Creative Community Out There!
May 12 2017
Arkane Studios: Texturing Prey’s Retro-futuristic Visual Style
May 11 2017
Substance Days Seoul and Substance Days Tokyo Retrospective
May 4 2017
Logan: Texturing Workflows for VFX with Rising Sun Pictures
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Allegorithmic develops Substance, the reference suite for 3D texturing.

The Substance suite includes the software tools Substance Painter for 3D painting, Substance Designer for material authoring and Substance B2M for image-to-material generation, as well as the ever-growing physically based material library Substance Source and the artist-to-artist exchange platform Substance Share.

 

With a fast-growing community, Substance has become a standard in the game industry and is rapidly expanding to the industries of Animation/VFX, Architecture, and Industrial Design.

 

Discover Substance.

Industry Praise and Awards

Polycount Greentooth Awards

2017 Winner

Exceptional Software and Exceptional Polycounters

Develop Awards

2016 Finalist

Best Design & Creativity Tool

CG Awards

2014 Winner

Best New Application

3D Artist

4.5/5 stars

“Allegorithmic’s newest release offers several tools to help you create stunning, industry-standard texture art.” (06/2016)