Shopping cart

Loading cart


Learn how to create a fully customizable pod within Unity, with Substance Designer 2!

1. INTRO

Learn step by step how to use Substance in Unity and create a customizable pod! This tutorial was done with Substance Designer 2.0.

2. CREATING RUST

In this video we start the graph system by creating our first substance, which will be rust.

3. EXPOSING INPUTS

In this video we will learn how to expose inputs.

4. DYNAMIC FUNCTIONS

This next video explores an area of Designer that opens a whole new level of power to your substances: dynamic functions. These functions help you create dynamic relationships between your exposed inputs and other nodes.

5. DYNAMIC COLORS

In this tutorial we will take a look at how to create dynamic base colors for your substances. We will learn how to use a switch node and set the node up so we can use this functionality over and over again.

6. DECALS

Creating a system inside of unity to switch decals on a model could get quite involved and technically challenging. Substance Designer makes it easy as shown in the video. learn how to make an easy to use Decal switching system that is easy on programming and easy on the art pipeline.

7. EDGE EFFECTS

Learn how to use the Worldspace Normal map of your model to create an efficient way to produce edge effects in your textures. This is useful if you want your paint to feel chipped off. In most cases these effects would have to be painted in by a texture artist, but this video will show you how to create a smart substance filter to re-create this effect.

8. OIL STREAKS

Utilizing the Edge effects we will now be able to produce effects like oil streaks on the model.

9. EMISSIVE GLOW

No Jet Engine would be complete without having an emissive map made for its exhaust. In this video we create an emissive map that can change its glow size and intensity, so it can be controlled in game.

10. RECAP & CLEANUP

With all of our graphs built we need to go through and make sure we have all necessary inputs exposed and do a bit of cleanup on the graphs them selves. This video will show you how to do just that.

11. EXPORT TO UNITY

Finally we conclude this series by creating our final composite and export our substance “Smart Texture” to the Unity Game engine.