This next video explores an area of Designer that opens a whole new level of power to your substances: dynamic functions. These functions help you create dynamic relationships between your exposed inputs and other nodes.
In this tutorial we will take a look at how to create dynamic base colors for your substances. We will learn how to use a switch node and set the node up so we can use this functionality over and over again.
Creating a system inside of unity to switch decals on a model could get quite involved and technically challenging. Substance Designer makes it easy as shown in the video. learn how to make an easy to use Decal switching system that is easy on programming and easy on the art pipeline.
Learn how to use the Worldspace Normal map of your model to create an efficient way to produce edge effects in your textures. This is useful if you want your paint to feel chipped off. In most cases these effects would have to be painted in by a texture artist, but this video will show you how to create a smart substance filter to re-create this effect.
No Jet Engine would be complete without having an emissive map made for its exhaust. In this video we create an emissive map that can change its glow size and intensity, so it can be controlled in game.
With all of our graphs built we need to go through and make sure we have all necessary inputs exposed and do a bit of cleanup on the graphs them selves. This video will show you how to do just that.