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Substance Designer

Substance Designer 2 is coming!

We're proud to announce that Substance Designer is being upgraded to a new version in the coming weeks, Substance Designer 2,  which is bringing fantastic new features to help texture designers emphasize on creation.

We think you will especially appreciate the new vector paint feature that allows to paint dynamic masks on all channels (diffuse, spec, normal, etc.) at once! Or a new, familiar layering system that encapsulate intricate node graphs and makes the creation of complex materials instantaneous!


Among the new features and improvements, we also have 3 surprises we're excited to share with you:
-          Substance Designer 2.0 will be FREE for those who already have a license for Substance Designer!
-          Substance Designer 2.0 and Substance Player are coming to Mac OSX. This version has been particularly asked for in the past months, and it looks good.
-          A "Lite" edition of Substance Designer 2.0 is being introduced to complete the Substance Designer product range.

 

 

Substance Designer now on Mac OSX!

Substance Designer 2 comes with a Mac OSX version (10.6 or higher), allowing to create substances on Apple hardwares!

Overview

Substance Designer is a powerful material processing solution that brings smart texturing at the heart of 3D creation pipelines. It is designed to help any artist transform all kinds of image resources, from classic bitmaps to exclusive procedural elements, into real-time dynamic and highly flexible textures and filters.


Introducing substances, a new breed of textures and filters

Substance Designer allows you to create substances, a new breed of smart textures. Substances are hybrid assets that can be made from different types of resources, including your existing bitmaps. But as opposed to bitmaps, substances can be fully dynamic, including for texture resolution. They can have multiple outputs to generate complete texture sets at once and they can also have inputs to be used as filters. Infinite possibilities stored in only a few kilobytes. More about substances.

 

Non-linear & Iterative Workflow

Creating substances in the node-based interface of Substance Designer is a completely non-linear process: you are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools.



Creative power and flexibility

Substance Designer features a large set of resources for every 3D artist to achieve great results whatever their skills. Any user will be able to use the built-in filters to quickly boost his existing bitmaps and do things like transforming a simple photo into a seamless tileable material and adding dynamic details to it. More advanced users can use Substance Designer to create their own library of advanced custom filters and materials that they can re-use in their next creations. With Substance Designer, you have the power to build the texturing pipeline that really fits the creative needs of your projects.


Integrated pipeline

No other texturing solution integrates into your current pipeline as Substance Designer does. Your textures created in Photoshop or taken from your libraries of bitmaps can be used as resources for new substances. Even better, whether you create a dynamic material or a filter, you can import your substance into any compatible solution such as Autodesk 3ds Max and Maya 2012, and edit its parameters to generate new variations in real-time directly in your favorite DCC tool or game engine. You can also download our free Substance Player to render your substances into classic bitmaps.

 

Features

Compatibility

  • Substance Player 1.x and higher
  • Unity 3.4 and higher
  • Autodesk 3dsmax 2012
  • Autodesk Maya 2012
  • Autodesk Flame 2012

 

Requirements

  • OS: Windows XP, Vista, 7 (all editions), Mac OSX 10.6 or higher
  • CPU: x86 with SS2
  • GPU (Windows only): DX9, DX10 - shader model 3.0 minimum
  • Video RAM: 512MB minimum
  • RAM: 4GB recommended

 

Training & Support

Any powerful tool comes with a learning curve, so we provide artists with a series of training videos (available in English, Chinese, Korean and Japanese), presenting all the main features and methods you need to get proficient with Substance Designer. Check our video tutorials. We can also provide online training sessions through Webex. Our internal support team is composed of expert artists and developers, so you will never get lost implementing Substance Designer in your production pipeline. Contact us for more information.


Some of our customers