Substance Designer 2.5.1 release note
(Changelog 2.5.0 to 2.5.1)
All platforms
Enhancements
Package explorer
- New "Show in explorer/finder" option on linked resources
- New "Relocate" option on linked resources
Baking:
- Optional normal map can now be loaded from a package
- New "material id" colour mode to UV to Svg, the material id colours can be set in the scene objects tree
2D view
- New Colour Information toolbox
- New a zoom widget
- New lock option for image scale
3D view
- Longitude/latitude environment maps are now supported
SVG
- New options to copy/cut elements to New SVG
- New "Paste in Place" option
- New Polygon mode to the Extrude tool
Bug Fixes
- Comments position in function are not reset anymore
- The 2D view position is now constant
- Changing Input default value updates the graph again
- Fixed crash when a mesh resource was missing
- Closing the Save dialogue window now acts as Cancel
Substance Designer 2.5 release note
(Changelog 2.1.0 to 2.5.0)
All platforms
Enhancements
- Link/Import mesh as a resource in sbs. These mesh can be displayed in the 3D view and used to extract information.
- New mesh information extraction feature. These information can be exported into bitmaps or svg and used in substance graphs. The following maps can be extracted:
- Ambient occlusion (depending on the GPU)
- World space normal
- Curvature
- UV to Svg mask
- Parametrization for FX-Maps is handled by the new substance engine *
- Graph image inputs and outputs can now be re-ordered in the properties view
- Graph Input, output and comments options are now merged in the same context menu as the atomic nodes
- New information panel in the package explorer
- Activation and Evaluation can now be done from another computer
- 3D view control modes can now be toggled from a toolbar
- Export outputs option on graphs explorer contextual menu
- Double click on a shape opens the color window
- 2D view content can now be copied to clipboard
- Delete links between graph nodes using backspace key
*: Parametrization Feature is supported only by Substance Player, 3ds Max 2013 and Maya 2013
Bug Fixes
- 2D view pan and zoom aren't reset anymore when we tweak a parameter in the graph
- 2D view isn't reset anymore each time we display a new image in it
- We can now display and manipulate svg with boolean shapes
- Back shapes edited using merged modes don't come to front anymore in svg editor
- Explorer Fix crash when multiple resources are dragged and dropped in the explorer
- Add max width for tooltips to avoid endless tooltip display
- 3D file importer now handle pivot offset properly
- Invert zoom preference now affect 3D view
- Publishing sbsar with big sbs files now works
- Key modifiers and related actions are now reset when the focus is lost on the window
- A bug about some SVG that couldn't be displayed in substance integrations has now been fixed