Shopping cart

Loading cart

Substance Designer 2

SUBSTANCE DESIGNER: THE HUB FOR YOUR TEXTURING WORK
DEDICATED TO YOUR TEXTURING NEEDS
Substance Designer is designed with multi-channel textures in mind, and can work natively with as many channels as needed for your specific shaders and/or materials.
NON LINEAR WORKFLOW
Substance Designer lets you benefit from its fully non-linear, non destructive environment and workflow. Never lose any work and explore the power of the node-based User Interface for managing and creating your textures.
INTERACTIVE FEEDBACK
The embedded, powerful and versatile 3D view of Substance Designer lets you load your own mesh and shader to visualize your material at any stage of the creation process.
DYNAMIC TEXTURES DESIGN
One of the key features of Substance Designer and of the substances: with Substance Designer you are able to expose parameters for your texture, and you will be able to tweak directly these parameters within your compatible game engine, DCC application or game.
COMPATIBILITY
Substance is natively supported by the following tools (if your favorite tool is not in that list, you can simply utilize the bitmaps Substance Designer lets you export at the end of the creation process...):
  Substance Player 3dsMax Maya Flame <Unity Pro Unity  
  learn more learn more learn more   learn more learn more