Substance Designer 4 | Texturing Software

Overview

Next Gen Texturing

Next Gen Workflow

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Material Layering: 1 node VS hundreds of layers
Substance Designer 4 is the first texturing tool to introduce a material layering workflow.
Tired of messy layers ? Fit all you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.
Non linear
You are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools.
Non destructive
Non-Destructive authoring workflow means you can revert all the actions you are making without losing any of your work. No more "I can't come back to that point"!

Next Gen Real Time Preview: Physically Based ready

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Substance Designer 4 allows you to create maps for Physical Based Rendering shaders.
You can visualize your materials directly in the 3D view with our embedded PBR shader, or import your own.

Dedicated Features

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Extensive Preset Library
Substance Designer 4 offers a new library of presets that are dedicated to material layering and next gen shaders. Add tear and wear on full materials, create realisitc damage in one click and keep full control and consistency on the final result thanks to relevant tweakable parameters.
Bitmap + Vector + Procedural
Use what is needed, whatever the situation and your preference, Substance Designer can handle it: a bitmap you paint right within Substance Designer or in Photoshop and link against in your graph, a vector graphics for a text or logo, a purely procedural noise using our unique FX-Maps system, you have all the tools at your fingertips in Substance Designer 4.
Baking
Substance Designer lets you extract automatically useful info from the mesh, like vector graphics UV Atlas, Ambient Occlusion, Curvature, High Poly - Low Poly Tangent Space Normal Map (and much more) that can be used to drive your texturing process...
Batching
Substance Designer is a parametric tool at its core, meaning you can replicate your most common operations and spend more time polishing your art.

Substance Native Support

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They are using Substance Designer

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Kenneth Lammers, Technical Art Director, Microsoft Game Studios

"Having a tool like Substance Designer greatly speeds up the process of creating textures since you don't have to worry about re-authoring a texture just to change a color or add more rust to some metal."
Kenneth Lammers, Technical Art Director, Microsoft Game Studios

Fred Wong, Technical Art Director, 2K China

"Substance has been a game changer for us. Not only does Substance Designer help us in the iterative process of creating large pools of textures quickly, it really changes the way we have to think in terms of where the future is headed."
Fred Wong, Technical Art Director, 2K China

What's New


Automatic export of outputs

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Update other tools in realtime
This new feature allows Substance Designer materials and textures to be updated in real-time in any other software (Marmoset Toolbag 2, Unreal Engine 4 and Unity to name a few)!

Visualize in sRGB/Linear

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Visualize your textures in sRGB or linear in the 2d and 3d views!
A sRGB/Linear gamma switch is now available in the 2D and 3D views for a more PBR-correct view of colors.

New filters to weather your mesh!

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The new filters provided in Substance Designer 4.2 will allow you to weather your mesh depending on your material.

Features

Substance Designer gives you powerful and easy-to-use tools to create your textures.

Compositing

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Material Layering
Substance Designer 4 is the first texturing tool to introduce a material layering workflow. Tired of messy layers ? Fit all you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.
Non destructive / Non-linear authoring workflow

Non-Destructive authoring workflow means you can revert all the actions you are making without losing any of your work. No more "I can't come back to that point"!

Resources
Substance Designer is a hub for all your texturing resources, and allows you to composite all of them to get your texturing done: Mesh, Bitmaps, PSD, Parametric noises, Substances, Vector Graphics...
Multi-Output
Substances are multi-output. Create all your output maps such as normal, height, specular, etc. in one single graph, from the same information.

3D View

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Visualize in real time
The 3D View allows to visualize in real time on your mesh directly all your texturing work.
PBR shader
Visualize your materials directly in the 3D View with our embedded PBR shader.
Import your own shader
The 3D View lets you import your own shaders, or use some already embedded.
DX11 & Tesselation
The 3D View supports DX11 and tessellation with nVidia GPU.
Multi Materials
Display multi materials in the 3D View.

Bakers

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The bakers embedded in Substance Designer allow to bake maps at light speed and use them for your texturing work:
  • Ambient Occlusion maps from high and low polygon meshes
  • Bent Normals maps from high polygon meshes
  • Convert UV to SVG
  • Curvature maps (also called Cavity maps)
  • Normal Maps from high and low polygon meshes
  • Position maps
  • Vertex Color maps from high polygon meshes
  • World Space Direction maps
  • World Space Normal maps
batch processing *
Thanks to Substance Batchtools, replicate your most common operations on all your assets, helping you save tons of time. This batch / scripting capabilities are truly unique in the industry!

* Substance Batchtools are only available with site licenses. Please contact us for more information.

Creativity

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Bitmap Paint
Vector Graphic
Live workflow with Photoshop
Work in Photoshop, save your file, and have it automatically updated in Substance Designer.
Advanced Noise Editor
FX-Map allows you to create procedural images. It is one of the most powerful features of the Substance technology.
The most common uses of FX-Maps are creating repetitive patterns, such as stripes and bricks, and noises, such as Perlin, Brownian and Gaussian.
Noises are particularly useful in creating organic, natural-looking textures like dirt, dust, liquid spatters and so on.
Brush Editor
reate your own brush thanks to the Brush Editor.
Brush Library
Manage your own library of brushes.

Organize

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Library
Organize all your assets in the Library view, transforming Substance Designer in a hub for the texturing.

Painkillers

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Presets Library
A lots of presets are embedded with Substance Designer, allowing you to add wonderful graphical effects on your materials:
  • Parametric noises
  • Parametric grunge maps
  • Parametric generators: wood, parquet, brick walls, stone, etc.
  • Filters for blending, tiling, adjustment, etc.
  • Mesh adaptive filters
  • Special effects
Bitmap2Material Lite
Create a full material from a single diffuse.
For more controls on the outputs, you can use Bitmap2Material 2.
Tiling Paint
In Substance Designer everything can be tiling. Even your bitmaps while you are painting.
Automatic Tiling
Make any of your pictures tile automatically.

Version Control

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Version control with Perforce allows to monitor all changes in the assets created with Substance. A set of scripts has been implemented to facilitate the check in/check out of Substance files with an asset management system such as Perforce. Other version control tools will be added in further releases.

Share your work

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Substance Designer allows to easily share substance files:
  • Export with dependencies: export your .sbs files with all the dependencies, no more ghost graphs or filters missing!
  • Share your Library: share your substance library with other artists using our new alias system.

Resources

Windows
  • OS: Windows XP / Windows Vista / Windows 7 (32-64bit) / Windows 8 (32-64bit)
  • RAM: 2GB minimum - 4GB recommended
  • GPU: DX9 - DX10 - DX11 - Shader Model 3.0
  • Video Memory: 512MB minimum - 1GB recommended
OSX
  • OS: Mac OSX 10.6 and higher
  • RAM: 2GB minimum - 4GB recommended
  • Video Memory: 512MB minimum - 1GB recommended
Documentation
Find all the documentation for the Allegorithmic products
Tutorials
Discover lots of tutorials to become a master of Substance Designer!
Release note
View the full release note

Templates

Gun Template for Substance Designer 4

Fully texture a Gun with PBR with this template for Substance Designer 4. It contains the .sbs file, the .fbx and the baked maps.

Hotrod template for Substance Designer 4

This template lets you fully texture a hotrod with PBR, and is a good way to learn how PBR and Material Layering work. It contains the source files and the fbx files.

Gunformer Template for Substance Designer 4

This templates lets you fully texture robots, adding details such as rust, scratches, changing colors, etc. This package contains all the .sbs files as well as resources. There is no FBX included.

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Substance Designer 4.2 - Trial

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Substance Designer 4.2

Substance Designer 4.2 is the first texturing tool dedicated to next gen.

Pro License
Indie License

                                               

 Pro LicenceIndie Licence
Full Features (except BatchTools)YesYes
On how many computers can I install Substance Designer with 1 license?22
Can I work on commercial projects?YesYes, if your company/entity makes less than $10K per year.
Can I use Substance Designer on a project as a freelancer?YesYes, is your company/entity makes less than $10K per year.
Can I resell substances created with Substance Designer?YesNo
How many versions upgrade will I get?                All the upgrades for 4.x versions for free.All the upgrades for 4.x versions for free.
Can I get a Steam key if I purchase 1 license on your website?                N/AN/A
Can I upgrade to another license?                N/A.You can upgrade to commercial license for $491.