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Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials (normal map, height map, specular, etc.) from any bitmap image, right within your favorite DCC tool and game engine.

Bitmap2Material 2.1 is a free update to B2M 2.0, and introduces the ability to use B2itmap2Material on Mobile in Unity 4.1!
The features and improvements of B2M 2.1 are here to help you produce the best, most stunning materials quicker than ever:
  • 15 Grunge maps included to add rich details on your material in a snap
  • Specific controls over the diffuse map for faster and better finish
  • Dedicated key algorithms, making it by far the best image-based material extraction tool out there!
B2M gives life to your real-time and offline renderings by automatically extracting normal, specular, ambient occlusion, curvature, bump and height maps from your input photograph.

Your image
... B2M Magic ...
Get a full material
FINE TUNE PARAMETERS
Control and adjust the finest details of your material thanks to the comprehensive set of parameters exposed by B2M.
MAKE IT TILE
B2M lets you generate seamlessly tiling materials in a click.
RANDOMIZE
B2M offers the unique ability to randomize your material and produce infinite variations with a single click!
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Bitmap2Material can be used in the following tools, on 2 computers, with a single license.
  Substance Player 3dsMax Maya Flame Unity UE3/UDK  
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To upgrade, just log on the website with your account and click on "Order Now" to get it at $75.
"I highly recommend Bitmap2Material, as it has proven itself to be a great asset to improve the daily shader workflow. It offers some really great controls and a simple interface for creating very realistic shaders, all at a reasonable price. With the amount of time it saves, and the tools it offers, it is a very good investment for anyone who creates shaders on a regular basis."

Joël LeLièvre, MU Max Underground

"Regarding my expert opinion on Bitmap2Material: I love it. I think it's brilliant. I mean the tiling texture mode alone would save HOURS of artist time."

Scott Harber, Senior Technical Artist, Criterion