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Create realistic parquet material from any wood essence in just a few seconds
Generating a parquet is one of the most complicated and longest task today. Indeed, in order to correctly recreate the look and feel of real life parquet floors, each floorboard must be unique, uneven with its own properties and defects.
We created a powerful, dedicated filter allowing to create unique parquet floors, recreating all the subtle imperfections that will give life to your imagery.
Caustics are the envelope of light reflected or refracted by a surface or object.
We just released Bitmap2Material, an incredibly useful filter that can help you transform any bitmap into a seamless material in only a few clicks!
Advanced options allow you to fine tune and even randomize your results, so you can generate infinite variations of great looking materials from a single bitmap. As a substance, Bitmap2Material can be used in any Substance compatible solution, including 3ds Max and Maya 2012.
Substance is one of the many great new features of 3ds Max and Maya 2012!
Every 3D artists can now fully experience the creative power offered by Substance, right inside their favorite DCC tools: generate infinite variations of full materials, take any photo and make it tile, create realistic floor maps from any wood map, and the list goes on.. We will prepare some exclusive videos to show you how you can use substances in unique creative ways, so stay tuned!