Allegorithmic offers a variety of product licenses that are designed to suit all
types of projects. Please contact our
sales
offices or our
resellers for more
pricing information.
Substance Redux for PC
This Product provides automated reduction of the downloadable client
size for digitally distributed PC titles. Substance Redux licenses can
be use at any stage of development of the game, including post release.
The pricing is as follow:
- License for a single game on PC: $25,000 USD
- Volume discount granted for additional game and platforms,
please contact our sales offices
This type of license includes:
- Full access to our dedicated support website including a growing
library of training videos and support through tickets and forum
- 3 hours of online support / training through WebEx to as many
as 14 people simultaneously
- Code integration for UE3, Gamebryo, Lightspeed and Unity on request
- Optional yearly technical support for $5,000 USD per year
Substance Designer for PC (Standalone authoring tool)
This product is intended for independent and professional 3D artists.
It enables creation of textures using Substance Designer.
The pricing is as follow:
Substance Designer
- Cost for a single license: $990 USD
- Volume discount granted for multiple seats, please contact our
sales offices or our
resellers
Substance Designer Studio
- Cost for a single license: $2,990 USD
- Plug-ins and API for 3D engines
- Full access to the Substance Database
- Volume discount granted for multiple seats, please contact our
sales offices or our
resellers
This type of license includes:
- Full access to our dedicated support website including a growing
library of training videos and support through tickets and forum
- 3 hours of online support / training through WebEx to as many
as 14 people simultaneously
- Privilieged access to Substances preset database
If you are interested in purchasing Substance Designer, please contact
our
sales offices or our
resellers with details on your request.
Substance Air for MMOGs and Digitally ditributed games (PC/Xbox360/PS3)
This product is intended for the development of Massively Multiplayer
Online Games. It covers the following purposes:
- Creating a game for release through either retail or digital
distribution channels
- Create additional downloadable content (no additional license
required)
The pricing is as follow:
- License for a single game per platform: $35,000 USD
- Volume discount granted for additional game and platforms, please
contact our sales offices
This type of license includes:
- 10 seats of Substance Editor
- Full access to our dedicated support website including a growing
library of training videos and support through tickets and forum
- 3 hours of online support / training through WebEx to as many
as 14 people simultaneously
- Possibility of onsite training on demand for large projects
(available in English, Chinese, Korean and Japanese)
- Code integration for UE3, Gamebryo, Lightspeed and Unity on request
- Optional yearly technical support for $7,000 USD per year
Substance Air for indie projects
In order to encourage the development of digitally distributed budget
games featuring high quality 3D visuals, and as not all studios can find
a publisher right from the start of their projects' development, we have
decided that developers who do not have a publisher, or who have decided
to self-publish their game, have to pay only a part of the license fees.
Once a publisher (external or self) is found for the game, payment of
full fees will be requested.
For all indie projects, please contact our
sales offices directly to give us as
many details as possible about your project so
that we can suggest a low upfront fee.
Please read the following
conditions before contacting
us for a license:
- A license must be purchased for each target platform.
- The license of Substance Air includes a multi-seat license of
Substance Editor.
- When using Substance Air, a credit line is required in either
documentation, or "on screen" format (if possible). It should
contain at least the words Substance Air and Allegorithmic. Logos
are available for box or manual art, but are not mandatory. Here
is an example of credit line: Substance Air © 2009
Allegorithmic. All rights reserved. Note that this must be done
before releasing your game/project.