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Overview

Substance Designer is Allegorithmic's next generation texturing software solution. Built for all 3D artists—independent and professional alike—eager to create and customize a new generation of textures: dynamic, flexible and infinitely versatile. The Substance Designer package also includes Substance Player, a stand-alone application for anyone to review your creations, and a collection of samples for training purposes.

A new generation of SMART TEXTURES

The textures created with Substance Designer offer many advantages and possibilities over traditional bitmaps. While the latter are static and built in a linear way, the textures made with Substance Designer are dynamic and remain highly customizable at every stage of the creation process. Substance Designer is the first professional texture sequencer allowing to mix and manipulate bitmaps, vector graphics, and procedural elements in order to produce complex maps.

Extended Material Builder. By offering multiple outputs, Substance Designer cuts all the painful steps it usually takes to create a complete texture set. Whatever your workflow was, setting it as a non linear graph allows changes to be made anywhere, anytime, and saving your work will automatically save all the texture outputs (diffuse, specular, normal and other custom maps).

Texturing painkillers. Substance Designer offers a large set of templates and unique filters that are designed as texturing painkillers. With filters such as "bitmap to material", "automatic tiling", "automatic shadows" or "rust generator", you will have more possibilities to create great materials than you are used to with traditional solutions. Substance Designer does everything that hand painting is not made for.

Bitmap to material
Texturing Painkiller #1
Bitmap to material
Make it tile
Texturing Painkiller #2
Make it tile
Dynamic shadows
Texturing Painkiller #3
Dynamic shadows
Make it rusty
Texturing Painkiller #4
Make it rusty


Collaborative & Iterative Workflow. Creating your textures in the node-based interface of Substance Designer is a completely non-linear process: even when your textures are finished, they remain fully flexible and you are free to make any changes you want at any time.

Coming soon: Substance online marketplace.

In the next few months, you will be able to download hundreds of highly customizable materials made with Substance and designed for all kind of usages (architecture, design, games, etc). These "Substances" will be ready to use in compatible DCC tools and 3D engines, and in Substance Designer for your compositing.
Texture Examples Stay tuned for the official opening!

Training and support

Any powerful tool comes with a learning curve, so Substance Designer includes a complete package of training and support materials. We provide artists with a series of training videos (available in English, Chinese, Korean and Japanese), presenting all the main features and methods you need to get proficient with Substance Designer.

We can also provide online training sessions through Webex. Our internal support team is composed of expert artists and developers, so you will never get lost implementing Substance Designer in your production pipeline.

Availability and licensing

Substance Designer is now available. Go to this page to request an evaluation. For pricing information, check the licensing page or contact form.