Overview
Substance Designer is Allegorithmic's next generation texturing software
solution. Built for all 3D artists—independent and professional alike—eager
to create and customize a new generation of textures: dynamic, flexible and
infinitely versatile. The Substance Designer package also includes Substance
Player, a stand-alone application for anyone to review your creations, and a
collection of samples for training purposes.
A new generation of SMART TEXTURES
The textures created with Substance Designer offer many advantages and
possibilities over traditional bitmaps. While the latter are static and
built in a linear way, the textures made with Substance Designer are dynamic
and remain highly customizable at every stage of the creation process.
Substance Designer is the first professional texture sequencer allowing to
mix and manipulate bitmaps, vector graphics, and procedural elements in
order to produce complex maps.
Extended Material Builder. By offering multiple outputs,
Substance Designer cuts all the painful steps it usually takes to create a
complete texture set. Whatever your workflow was, setting it as a non linear
graph allows changes to be made anywhere, anytime, and saving your work will
automatically save all the texture outputs (diffuse, specular, normal and other
custom maps).
Texturing painkillers. Substance Designer offers a large set
of templates and unique filters that are designed as texturing painkillers.
With filters such as "bitmap to material", "automatic tiling", "automatic
shadows" or "rust generator", you will have more possibilities to create great
materials than you are used to with traditional solutions. Substance Designer
does everything that hand painting is not made for.
Texturing Painkiller #1
Bitmap to material
Texturing Painkiller #2
Make it tile
Texturing Painkiller #3
Dynamic shadows
Texturing Painkiller #4
Make it rusty
Collaborative & Iterative Workflow. Creating your textures in
the node-based interface of Substance Designer is a completely non-linear
process: even when your textures are finished, they remain fully flexible and
you are free to make any changes you want at any time.
Coming soon: Substance online marketplace.
In the next few months, you will be able to download hundreds of highly
customizable materials made with Substance and designed for all kind of usages
(architecture, design, games, etc). These "Substances" will be ready to use in
compatible DCC tools and 3D engines, and in Substance Designer for your
compositing.

Stay tuned for the official opening!
Training and support
Any powerful tool comes with a learning curve, so Substance Designer
includes a complete package of training and support materials. We provide
artists with a series of training videos (available in English, Chinese,
Korean and Japanese), presenting all the main features and methods you need
to get proficient with Substance Designer.
We can also provide online training sessions through Webex. Our internal
support team is composed of expert artists and developers, so you will never
get lost implementing Substance Designer in your production pipeline.
Availability and licensing
Substance Designer is now available. Go to
this
page to request an evaluation. For pricing information, check the
licensing page or
contact form.