The power of Substance Editor with the flexibility of the Substance
Engine
Substance Air combines the unparalleled productivity of Substance Editor, with
our Substance Engine runtime component to unlock the true power of smart
textures. While traditional bitmaps are static and heavy by nature, the
textures designed and generated with Substance Air are extremely lightweight,
fully dynamic, and customizable at run-time.
Tiny File Size. Substance textures are stored as descriptions
similar to vector art. The descriptions are used to recreate the imagery
on-demand. The size is comparable to a text file rather than a full-sized bitmap.
This allows you to store the equivalent of gigabytes of bitmap textures in only
a few kilobytes. The final bitmaps will only be generated by the run-time engine
on installation or on loading, so your client file size is guaranteed to be
minimal. The size of your files also does not depend on the resolution of your texture.
Non-linear Process. Creating your textures in the node-based
interface of Substance Editor is a completely non-linear process. Your textures
can be finished but they are never fixed as for bitmaps, and you are free to
make any changes you want at any time. You can also easily make multiple
variations of a single texture by simply modifying a few parameters, or adding
a few filters to create new effects.
Ready for user generated content. Substance textures are
dynamic: by exposing parameters to the Substance Engine, you can dynamically
modify your graphs. Your textures can be modified very quickly from the
parameters of your graphs and from any other tool or engine. For example, you
can create dynamic textures for your MMOs and let users personalize these assets
from a simple in-game interface.
Unleash the potential of your online games
Substance Air is a key asset for the development of online games:
- Client size is as small as can be while keeping the highest visual quality.
- Artists can create lots of variations from their assets, with less
visual repetition, enabling larger, visually rich environments.
- Create unique user generated content features using dynamic textures.
- Run-time engine can generate the final bitmaps using either the GPU or
the CPU, even on low-spec devices.
- Easy integration into your own game engine with our complete SDK.
- Ready-made integrations provided for Unreal Engine 3, Emergent's
Gamebryo, Lightspeed and Unity, with more to come.
Training and support
Powerful tools come with a learning curve, so Substance Air includes a complete
package of training and support materials. We provide artists with series of
training videos (available in English, Chinese, Korean and Japanese) presenting
all the main features and methods you need to get proficient with Substance Editor.
We can also provide online training sessions through Webex. Our internal
support team is composed of expert artists and developers, so you will never
get lost implementing Substance Air in your production pipeline.
Availability and licensing
Substance Air is now available. Go to
this
page to request an evaluation. For pricing information, check the
licensing page or
contact form.