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The power of Substance Editor with the flexibility of the Substance Engine

Substance Air combines the unparalleled productivity of Substance Editor, with our Substance Engine runtime component to unlock the true power of smart textures. While traditional bitmaps are static and heavy by nature, the textures designed and generated with Substance Air are extremely lightweight, fully dynamic, and customizable at run-time.

Tiny File Size. Substance textures are stored as descriptions similar to vector art. The descriptions are used to recreate the imagery on-demand. The size is comparable to a text file rather than a full-sized bitmap.

This allows you to store the equivalent of gigabytes of bitmap textures in only a few kilobytes. The final bitmaps will only be generated by the run-time engine on installation or on loading, so your client file size is guaranteed to be minimal. The size of your files also does not depend on the resolution of your texture.

Non-linear Process. Creating your textures in the node-based interface of Substance Editor is a completely non-linear process. Your textures can be finished but they are never fixed as for bitmaps, and you are free to make any changes you want at any time. You can also easily make multiple variations of a single texture by simply modifying a few parameters, or adding a few filters to create new effects.

Ready for user generated content. Substance textures are dynamic: by exposing parameters to the Substance Engine, you can dynamically modify your graphs. Your textures can be modified very quickly from the parameters of your graphs and from any other tool or engine. For example, you can create dynamic textures for your MMOs and let users personalize these assets from a simple in-game interface.

Unleash the potential of your online games

Substance Air is a key asset for the development of online games:
  • Client size is as small as can be while keeping the highest visual quality.
  • Artists can create lots of variations from their assets, with less visual repetition, enabling larger, visually rich environments.
  • Create unique user generated content features using dynamic textures.
  • Run-time engine can generate the final bitmaps using either the GPU or the CPU, even on low-spec devices.
  • Easy integration into your own game engine with our complete SDK.
  • Ready-made integrations provided for Unreal Engine 3, Emergent's Gamebryo, Lightspeed and Unity, with more to come.

Training and support

Powerful tools come with a learning curve, so Substance Air includes a complete package of training and support materials. We provide artists with series of training videos (available in English, Chinese, Korean and Japanese) presenting all the main features and methods you need to get proficient with Substance Editor.

We can also provide online training sessions through Webex. Our internal support team is composed of expert artists and developers, so you will never get lost implementing Substance Air in your production pipeline.

Availability and licensing

Substance Air is now available. Go to this page to request an evaluation. For pricing information, check the licensing page or contact form.