Gamr7 announces the integration of
Allegorithmic's Substance Air smart texturing system in Gamr7's procedural city generation middleware,
Ürban PAD. The integration will vastly enhance the texturing options available in Ürban PAD to current users of Substance Air.
"Bringing Substance Air to Ürban PAD allows generation of high quality material at runtime, which greatly expands the texturing possibilities in Ürban PAD," says Gamr7 CEO
Lionel Barret. "Substance Air's dynamism and speed are unrivaled, and it is the best solution for creating flexible, dynamic and lightweight textures. Substance Air is a logical fit for Ürban PAD, which emphasizes the creation of vast, on-the-fly urban environments with a small file size."
"Ürban PAD's focus on fast, rich content creation makes it a natural partner for Substance Air," says Allegorithmic founder
Sebastien Deguy. "Ürban PAD responds to an ever-growing need to create high-quality, lightweight virtual urban content faster. Enhancing Ürban PAD's capacity for rich, runtime visuals with Substance Air is a natural development for both our middlewares, which focus on the creation of dynamic content with small file sizes and easy data interoperability."
A test of the enhanced texturing functionalities in Ürban PAD is now available to current Substance Air users through a special offer. Substance Air functionalities will be available for general release in Ürban PAD's 3.0 version.
New Substance Air users may apply for a 90-day trial version of Substance Air
here. A 30-day trial of Ürban PAD is available
here.