Clients

About Funcom

Funcom is a world leading independent developer and publisher of MMO (Massively Multiplayer Online) games. Funcom is one of the most multi-cultural game development studios in the world, and is after 16 years of operation one of the largest and most influential independent MMO development studios in the business. Funcom is also one of the most experienced developers of massively multiplayer online games in the world, having launched critically acclaimed titles such as 'Age of Conan'and 'Anarchy Online'. The company is currently in the process of developing several game titles such as the expansion pack to 'Age of Conan', the new modern-day MMO 'The Secret World', as well as various free-to-play projects.

Project

Unannounced yet

Testimonial

"As digital distribution is becoming more important than ever, the move towards procedural textures was a natural step for Funcom. After thorough evaluations we found Allegorithmic to be a professional partner with solid technical solutions. Collaborating with Allegorithmic has been a pleasure for Funcom."

Rui Casais

CTO Funcom


About NCSoft

NCsoft is a global leader in the game industry with unrivaled online game development abilities and publishing network. After its establishment in 1997, NCsoft first ventured overseas in 2000 and now has a global network in the major markets of Asia, Europe and North America. The company is now poised to become a truly global publisher of online games.

Project

Unannounced yet

Testimonial

"The Allegorithmic team has been excellent to work with, very responsive to our specific game and platform needs. The reduced footprint that ProFX affords us will give users a better game experience by vastly decreasing client size and reducing update download times."

Jay Scott

Head of product development


About Stray Bullet Games

Stray Bullet Games is an independent developer of massively multiplayer online entertainment founded by key developers from Wolfpack Studios, the creators of "Shadowbane®." Based in Austin, Texas, Stray Bullet Games develops products and services for a worldwide customer base with the mission of establishing a new standard in the areas of virtual 3D environments and persistent world gaming.

Project

Unannounced yet

Testimonial

"By partnering with Allegorithmic, Stray Bullet Games has leveraged a truly disruptive technology. Textures sizes for our game are being reduced orders of magnitude. In our business, download size can directly equate to money. With the reduced texture footprint, we can deliver more for less without sacrificing quality. It’s a win-win."

Mark Nausha

CEO of Stray Bullet Games


About Ready At Dawn

Ready At Dawnc is a game development studio with an old mission: making fun games a lot of people want to play. Their highly talented team developed the two best looking games (and maybe best games) on the PSP® (PlayStation®Portable) handheld entertainment system, Daxter™ and God of War®: Chains of Olympus.

Project

Unannounced yet

Testimonial

"Procedural texturing offers many potential technological and artistic benefits, yet the process of translating a precise texture from an artist's mind into a procedure is difficult to formulate. The greatest strength of the Allegorithmic technology is that it has made fully procedural texturing a viable alternative to hand-painting, by means of a visual language appealing to artists as well as engineers. We have been researching and integrating Allegorithmic products into our engine for a few months now, and we anticipate that ProFX and its future developments will remain an important and valuable addition to our core production pipeline and technology."

Andrea Pessino

Cofounder and Vice President of technology


About Acony

Acony was founded in Spring 2004. ACONY is a financially independent development studio for next generation multiplayer games. The studio exclusively developes its own IP. Its employees come from 16 different nations (America, Europe and Asia) and have worked for companies such as Electronic Arts, Vivendi Universal, Sony, Universal Pictures, Lucas Arts and others. The release of the first title for PC and Xbox 360 is planned for 2008.

Project

Parabellum


About Futuremark Games Studio

Founded in 1997, Futuremark is focused in state of the art 3D graphics programming. Futuremark Games Studio is currently developing its first original IP title.

Testimonial

"Allegorithmic has given us a new technology that increases our capabilities to create fantastic new worlds. The combination of their people and technology enables our team to work more efficiently while we invent the kind of game play that people really want."

Jukka Makinen

Executive Producer