Meet us at GDC 2010!
2010, March 2

Be sure to come and see us in San Francisco to check our latest products and developments, including Substance Redux, our unique solution for the automatic reduction of bitmap texture package size. Whether you want to check our demos or to discuss how our tools can help you boost your texturing pipeline, we will be happy to welcome you at our booth (#1924)!

To arrange an appointment with us, please contact us.

Virtuos adopts Substance Air
2009, December 7

Allegorithmic today announced that Virtuos, a leading provider of digital entertainment offshore production services, will join leading Asian developers NCSoft, The9, T3 Entertainment and Gravity as the latest company to adopt Allegorithmic's Substance technology into its art production pipeline.
"3D artists are increasingly in need of efficient compositing tools for creating dynamic textures", says Andrey Supryaga, senior art director at Virtuos. "The Substance suite of tools has allowed us to easily create those textures and dramatically boost our productivity by enabling rapid iteration".
Virtuos will deploy its Substance-trained artists on current projects, and will also integrate the tool into its next-generation art pipeline. Virtuos also plans to provide training and support for Substance in the broader Asia region.

Allegorithmic's Substance Air 1.0 now available!
2009, October 1

After more than two years of development, the Allegorithmic team is proud to announce the official release of Substance Air 1.0, the texturing middleware solution for the development and distribution of online and downloadable games (MMOs, Free2Play, and XBLA/PSN). In addition to the ability to generate high-end graphics that fit in a few kilobytes, Substance Air is a texturing painkiller that will allow you to create complete materials from bitmaps, svgs and procedural elements by mixing them using an incredible collection of filters designed to help you get more creative and more productive.
Substance Air 1.0 Evaluation Kits are available starting today and can be requested here.

Discover our texturing painkillers at Austin GDC 2009!
2009, September 8

If you are lucky enough to attend Austin GDC this year, come and see us at our booth (#601) to discover how Substance Air can be a unique texturing painkiller for your projects. The Allegorithmic team has built incredibly powerful tools for you to boost your texturing pipeline, so do not miss the opportunity to try them before everyone else does!

To arrange an appointment with us, please contact us.

Funcom and Stray Bullet Games license Allegorithmic's Substance Air for upcoming MMOs
2009, July 16

The two companies are currently in production on large-scale MMOs with high-end graphics. By using Substance Air, these trend-setting developers are able to unleash dynamic texturing and user-generated content that will set the pace for a new generation of online games.
"By partnering with Allegorithmic, Stray Bullet Games has leveraged a truly disruptive technology," says Mark Nausha, CEO of Stray Bullet Games. "Texture sizes for our game are being reduced orders of magnitude. In our business, download size can directly equate to money. With the reduced texture footprint, we can deliver more for less without sacrificing quality. It's a win-win."

Acony integrates ProFX into upcoming free-to-play MMO Parabellum
2008, December 16

Independant development studio Acony announced it has integrated Allegorithmic's procedural texturing middleware ProFX into Parabellum, a free-to-play first-person shooter MMO powered by Epic's Unreal Engine 3 and scheduled for release in Q1 2009.. "One of the biggest challenges of this game was keeping the game size as small as possible," Acony founding partner Frank Trigub stated. "By using ProFX we could increase the amount of high-quality content and optimize the download size by factor ten. This technology is paving the way for free-to-play developers and gamers."

T3 Entertainment licenses ProFX for upcoming next-gen free-to-play MMO
2008, November 14

Allegorithmic today announced that South Korean game developer T3 Entertainment has licensed ProFX for the development of its next generation sci-fi free-to-play MMO codenamed "Project G". Best known for its hugely popular MMO game "Audition Online", T3 Entertainment will use ProFX to achieve outstanding graphics and fast downloads for its upcoming project.

Meet the new version of imageSynth!
2008, October 15

Developed by Allegorithmic and published by Luxology, imageSynth 2 allows you to create seamless textures and high-resolution tiled images from low resolution sources up to 10 times faster than before! Working as a plug-in for Adobe Creative Suite Photoshop or as a standalone program on both Mac and PC platforms, it is a "must have" for every artist's digital tool box. Discover how powerful this new version of imageSynth is on Luxology's website!

The9 Limited adopts ProFX for upcoming free-to-play MMO
2008, September 19

Leading Chinese online game operator The9 announced the addition of Allegorithmic's procedural texturing middleware ProFX to its game development pipeline for an upcoming in-house free-to-play MMORPG targeting the Asian market. The9 is renowned for operating licenses such as World of Warcraft, Ragnarok Online 2 and several other high-quality games for the Chinese online game market.

Allegorithmic's ProFX Licensed by Ready At Dawn for Upcoming New-Generation Title
2008, August 29

Allegorithmic today announced that game development studio Ready At Dawn has chosen ProFX to create its very first title for new-generation platforms. Ready At Dawn, acclaimed for its famous PSP game titles God of War: Chains of Olympus and Daxter, selected ProFX for its ability to quickly produce extremely small texture files while keeping the highest visual quality intact.

Emergent partners with Allegorithmic to offer free ProFX licenses to current Gamebryo users
2008, July 31

Emergent, creators of the Gamebryo game engine for powerful gaming design, and Allegorithmic today announced that it will offer free ProFX licenses to all non-MMO Gamebryo 2.5 customers in honor of the launch of the ProFX and Gamebryo integration. Developers can now leverage the ProFX integration and work right out of the box with Gamebryo! This promotion will give Gamebryo customers free access to ProFX, Allegorithmic's powerful procedural texturing tool, for all their game development needs. Emergent and Allegorithmic will also offer training sessions that will help Gamebryo customers master MaPZone, Allegorithmic's authoring tool.

fmx/08: ProFX Best New Technology in Effects & Animation!
2008, May 14

We're proud to announce that ProFX won the Deutsche Telekom Digital Entertainment Awards @ fmx/08 for Best New Technology in Effects & Animation! This award acknowledges "inspiring work of importance for the effects and animation community". Other finalists were our friends from Luxology with Modo and IRISA for their work on procedural animation and real-time pathfinding. fmx/08 is the 13th International Conference on Animation, Effects, Games and Digital Media at which we gave a talk about the new creative opportunities brought by the use of animated textures: weathering and time effects on materials, photorealistic to stylized textures, on-the-fly impacts on surfaces, etc. More info about the DT Award here.

Back from GDC 2008
2008, March 23

For those of you who could not make it to San Francisco for this year's GDC to discover all the great things the Allegorithmic team had in store, here is an illustrated sum up of what happened on our booth.

Substance, our upcoming solution for real time texture streaming
2008, March 19

Announced at the GDC 08 in San Francisco, Substance is the new product from Allegorithmic that provides game developers with a unique answer to streaming issues and a tool to create spectacular visual effects such as animated textures and changing environments. To do so, Substance allows generating high-quality procedural textures in real time to optimize video memory and add a substantial amount of displayed content. Substance will feature a brand new authoring tool and a multiplatform rendering engine (PC, Xbox360, PS3, mobile) taking full advantage of multi-core technologies. Click here to know more about Substance's key features and availability.

Dramatically reduce the size of textures, reduce costs and boost your revenues with ProFX Online
2008, March 19

ProFX Online is the professional texturing middleware from Allegorithmic dedicated to online content. Based on a revolutionary procedural approach, ProFX Online helps artists create gorgeous textures that only fit in a few kilobytes with an improved productivity. Its unique features make it a no-brainer for MMOGs, virtual communities, casual and downloadable games. ProFX Online includes the latest version of MaPZone Pro, its authoring tool, and ProFX, its rendering engine. Click here to know more.

GDC 2008: fulfill your streams in San Francisco!
2008, January 29

At this year's GDC in February, the Allegorithmic team will proudly present Substance, its new generation of procedural texturing middleware. We intend to rock the place with it! So if you are lucky enough to be in San Francisco, come and see Dr Sebastien Deguy's session, meet us at our booth (North Hall, #6533) to discover the exclusive features of Substance, and set up a business meeting to go deeper into how we can help you achieve your projects.

Allegorithmic and Dassault Systèmes' 3DVIA Team Up
2007, July 1

The new Dassault Systèmes' 3DVIA Initiative is using Allegorithmic's ProFX in its online platform and services. Users will be able to apply lifelike textures to 3D virtual objects and environments, with an unrivalled level of realism.
Thanks to the minimal size of ProFX textures, this is ideal for use in areas such as publishing and sharing 3D over the Web.